Friday 13 August 2010

Sky-Oh-Shock


Normally we don't do this kind of vibe. We wait until games are out, and try not to hang onto rumours and gossip. But every once in a while, something comes along that blows your socks off. And during the dry spell of Summer, we sorely needed this:


Right out of nowhere, They announce Bioshock:Infinite. Completely out of the blue, they released the reveal trailer, and filled up a Wikipedia page. If you haven't seen the trailer yet, then get onto YouTube straight away and check it out, because I'm going to spoil it a bit.

First of all, that reveal. OH MY LORD. When that window smashes, you really do feel like you're falling through yourself. Such bright sunlight, such etheral lighting, 2K have done something really special here. By transposing the location so drastically , they could be setting themselves up for a fall, but I don't think so.


Think about it. The Bioshock gameplay is rock solid. The plasmid system gives it it's Uniqueness, and it's design is a strong suit, but NOT because it's underwater, but because it's beautiful. That Art-Deco style is it's calling card, and why not carry it over? We've learnt that the Sky City is called Columbia, a 'cross between Steampunk ideals and Bespin Cloud City'. As long as they stick to the simple design rules and principles, it will keep all of the Bioshock charm we've come to love.

Bioshock 2 wasn't a bad game, it was just up against impossible odds. When you mention Bioshock to people, I guarantee you the memory that sticks out most to them is the first trip in the bathysphere. That first glance of Rapture, that whale that swims past you, That's what Bioshock was. Something different. And watching that reveal trailer, I felt that same feeling. The same freshness, the same excitement.


It's crazy how assumptions can be made over a 3-minute trailer. The internet is currently going NUTS about it, with stupid theories being formulated about what every second of the trailer means, and what's going to be in the super special edition. All of this is fine, but it's not what's important. What is important is that 2K are doing something different, and by taking these calculated risks they are setting themselves up for not only a commerical success, but a game that brings new life to a franchise that was teetering on the edge of going from original, to played-out.

To infinity, and to a hopefully awesome game.

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