Monday, 8 March 2010
Retro Mondays: Mostly Harmless
Sure, it had 3D graphics, using hidden line vectors, which when you consider the platforms it was working on was nothing short of miraculous. In fact, nothing much moved forward in that field until the release of Driller with it's filled polygon structures (and Driller was a crap game as well). I could digress and talk about Starglider, which was a pretty cool 3D wireframe game as well... but Elite was the big one.
Here's the facts though - Elite was, under it all, a pretty boring game. It was, like World of Warcraft, a treadmill the made you fatter. You'd find a trade route and you would hammer it round and round and round to build up the credits to get new stuff. That Type 3 Mining Laser, for example... mining in Elite draws definite comparisons to mining in WoW - it's just grinding for cash. You could buy yourself a Docking Computer, brilliant - the fact about docking in Elite is that you could choose between irritating and frustrating (no docking computer) or get the docking computer and enjoy long winded and dreary docking sequences.
Hey wow, get a Galactic Hyperdrive! Travel to another galaxy, different in every way but its base level of tedium!
Then there were the Vipers. Jesus, guys, I know this is a democratic planetary system, but I'm only trading slaves because there's a demand - maybe you should take a closer look at your own society before judging me. Besides which, if you shoot me out of the sky, then you're also shooting the slaves to oblivion as well. This makes me think that the space police care a little less about the value of human life than they'd like to admit.
And don't even get me started on the fictional missions that the fanboys raved about, where you have to blow up a space station with a special missile. I don't believe it for a second.
The more I think about it, the more I see the parallels between Elite and World Of Warcraft, they attract a certain kind of player - players like me, who's CV could include the words "Paddy greatly enjoys performing repetitive tasks". But despite the joy of playing both games for hours upon endless hours there is one major attribute both games have, and it's this - I've never reached L80 in WoW, and I never ever reached the rank of Elite.
I guess that I'm actually just bitter. Braben and Bell laid the groundwork for so much that followed, and made an entire generation of young men fat and sunlight-intolerant. The way the galaxies were generated algorithmically from seed values was a moment of genius in a time when 16K was considered a lot of storage. Graphically, it was a revolution. Even the marketing was a new level in the world on computer games, including a science fiction novella by Robert Holdstock in the packaging, and offering a prize for the first person to reach the legendary rank of Elite.
Damn it Elite, you're a bad wife. I love you even now, but I still want to smash you with a shovel.
Sunday, 7 March 2010
Love on the Battlefield
Saturday, 6 March 2010
I Would Like To Pre-Announce My Disappointment With Portal 2
And that summarises the original Portal experience. A game of remarkable simplicity, but it is easy to argue that it's a perfect gaming moment. You could complete it without giving up your life. It had humour running all through it, but it was no joke. GLaDoS, your passive/aggressive computer opponent was one of the most magical and terrifying characters in video game history, like a cross between HAL9000, Norman Bates and Nurse Ratched.
Remember when the platform was sliding into the fire pit and I said "Goodbye" and you were like "No way!" And then I was all "We pretended we were going to murder you?" That was great!
I don't know one gamer or non-gamer who played Portal and wasn't totally enthralled, entertained, and astonished by it. But for all the humour, and fantastic characterisation, and falling in love with a cube with a heart on (admit it, when you threw bits of GLaDoS in the furnace, you thought "this is for my Weighted Companion Cube, you bitch!" each time) - this wasn't what made Portal the amazing game that it was (and still is).

Remember the first time you flung yourself across the room using a gravity-throw?
That's what made Portal the game it was - not just gravity throws, but the underlying mechanics of the whole game. The basic physical game concept. Combine that with the impeccable learning curve of the game - by the final level you found yourself doing things you could not have imagined yourself doing even five levels previously - and you see why Portal rightly deserves to be treated as a classic in every aspect of its design.
Well, you found me. Congratulations. Was it worth it? Because, despite your violent behavior, the only thing you've managed to break so far... is my heart. Maybe you could settle for that, and we'll just call it a day. I guess we both know that isn't going to happen.
And now they're making a sequel. I'm making a prediction here, massive failure. Not because the game will be bad. Simply because all of the things that made Portal work can't work again. Unless they have come up with some incredible new mechanic, something completely unique, something that isn't just an extension of Portal. Thing is, if they've come up with that... it shouldn't be a sequel to Portal. It should be its own thing. To put it another way: If Portal 2 is good enough to be a sequel to Portal, what the hell is it doing being a sequel to Portal?
Cake, followed by grief counseling, will be available at the end of the testing period.
I hope I'm wrong, I really do, but I'm older and more cynical now. I believed in the cake once, and I don't think I would believe in it a second time.
Portal 2 Announced
Monday, 1 March 2010
PS3 Servers Down. Modern World Collapses.
This is when the PS3 needs to shine. Heavy Rain is killing it in the shops, and people are buying consoles just to play this game. Come on Sony, keep it together and stay strong.
The problem is largely ok now. I've logged on today with no problems, so you should be alright also. If not, vocalise your opinions. Like this guy:
Sunday, 28 February 2010
Stick that in your hype.

Heavy Rain Supplies More Of A Drizzle

Completely sold out. Everywhere. In modern times, this is amazing. Going off personal experience, most retailers and game companies see a game selling out as a bad thing. There is no real positively good press gained from this, and I'm pretty sure that developer Quantic Dream would much rather give up that notoriety and place the game in the sweaty hands of the waiting masses.
Modern Warfare 2. The most successful game of all time. Not even sold out in the slightest, on any format. The demand was met in spades, with all retailers pushing it hard. Not even relatively niche titles such as Darksiders sold out, with limited stocks. In fact, in the past six months, the only game I can really recall selling out is Just Dance for the Wii. At Christmas time, with the demand of obnoxious mothers and snivelling kids reaching fever pitch, it is to be expected that such tripe shovelware can shift a few units.

But this is different. Sony is pushing the entire console onto the masses with this. 'A revolution in gaming' and 'unlike anything you've ever played before', Sony is playing straight hard-ball with this game, and has made sure that this game absolutely blasts into the stratosphere as far as hype and media attention are concerned. So then, it makes logical sense they would provide more than enough stocks for stores, confident in it's ability to sell well?
If all this is true, then the game is truly selling out, and that is exciting.
My copy is waiting for me at home, and I can't wait. I ended up getting it from Toys R Us. Figured not that many kids are into their hard-boiled, detective quick-time adventures.
Sunday, 21 February 2010
Retro Mondays

Monday, 15 February 2010
Shovel Ware Shovelling

Friday, 12 February 2010
To Wii or not to Wii?

2nd Blog in, lets see how it goes.
Now this is a rant about the general public still Wii bashing in regards to amount of poop that's been released for it.
Now i can call a spade a spade and yes there has been a fair 'ol amount of poopins that has grace Nintendo white cash machine but I'm here today to point out the sweet chunky nuggets of gold!!
"God the Wii's shit, theirs nothing out for it" Ive heard Johnny Joe public cry, like any console 90% of titles released onto any platform are indeed shit. The good stuff finds itself cast aside to make room for e.g little land pet shop snuggle-bumfarm 2, the REALLY good stuff never gets a) released in this country and b) if it does you've gotta hunt to find it. NOT GOOD ENOUGH !!!
Wheres the marketing for these gems Nintendo, you say you're old school, true to the fans and yes i know that companies have got to make profit and everyone bows to the mighty dollar but COME ON!.
Check these =
- Okami - Amazing Delicious Japanese style, nobody bought it.
- A Boy and his Blob - brilliant re imagining of the NES classic, didn't sell
- Madworld - gory, grizzly, nasty, bloody aahhh nope
- Murimasa : The Demon Blade - wow! gorgeous amazing graphics, mmm nothing
- Tatsunoko vs. Capcom - We needed this shot in the beat'em up arm, they didn't !!
- Dead space extraction - great on rails title, scary game, an even scarier amount sold
- House of the Dead : Overkill - like a superb tarantino movie, that no-one watched
- Little king's story : intriguing attractive RPG that dropped off the earth
- Deadly Creatures - This creative but odd title had promise but disappeared.
I do love deep and challenging games which the Wii has offered with mainstream success, the likes of New Super Mario Bros and Super Mario Galaxy have kept me going, but i do like to take bites out of niche titles now and then. My small list of gems mentioned above are the types are things that we need to encourage Wii owners to seek out.
These unique Wii only titles are becoming a double edged sword for the platform. 3rd parties are releasing these ditties onto a console which people are only buying for plastic boards and generic sports games. At the same time losing money hand over fist as they don't sell as well as their flashy 1st party brothers.
In summary we now know which direction Nintendo has chosen - how long have we got until these hidden treats are no longer available to us in shiny white boxes. Just a matter of time. So i ask you - find the games that matter, buy them, enjoy them make the Wii a console that counts for something.
At least No More Heroes 2 is out soon ( ahh poo, Q3 but still)
Long live the Wii in 2010 !!!
Robert Ashley vs Hot Chip

Dante's Inferno- Half Finished?





